Phoenix School Takes Global Approach to Education
By Nathaniel Snow/ WickedLocalSalem.com
Wicked Local Salem/ Salem Gazette
Salem, Mass. —
The staff at the Phoenix School in Salem work to create a relaxed, open classroom atmosphere — one that allows for a creative, personal educational experience.
The Phoenix’ teachers have taken this creative learning path to the next level, integrating a broader view of the world into their curriculum.
Read more: Phoenix School takes global approach to education - Salem, Massachusetts - Salem Gazette
OneWorld Classroom
See link:http://www.nsartthrob.com/2011/02/23/10997/
Siyum Sheshebai Kyzy, Grade 7, Kyrgyzstan
Recently the students at The Phoenix School received a package filled with amazing pieces of art created by kids our age from all around the world. The older kids were assigned to select a single piece of artwork from the bunch and without hesitation I chose a beautiful hand sewn pillow from Kyrgyzstan. This piece of art was so simple, and yet amazing I didn’t know any better way to describe it then to create a story. I intended for the story to share my thoughts about this pillow and to help explain how art does not have to be simply a drawing on paper, or a sculpture but real objects that are used in everyday life.
The Art of Practicality Olivia, grade 8
Lost, confused, hungry and tired I lay down on the dirty ground. My mind reels and sends my body spinning. How did this happen? How have I become so lost in the tall mountains of Kyrgyzstan? As I try to regain my strength and stand back up my eyes catch sight of people walking slowly, with their backs hunched. The women are loaded down with colorful fabrics, and the men are all carrying long sticks, bound with leather strips. I am now on my knees calling for them, but no words are able to escape my parched mouth. I wave my arms and try to move my body as much as possible, but still my efforts seem to go unnoticed. As I lay back down I see a young girl, about 13 years old spot me and the pack of nomads head in my direction.
After walking for what seemed like days, the pack consults, their lips moving, and heads bobbing in obvious agreement. We are to make a camp here, for the livestock is plentiful, as are the plants on which they survive. Men start to raise the sticks. As they expand I see a tent begin to form and the women lay the embellished cloths on top. This yurt, their home, is complete after only an hour of assembly and I am now asked to help them lay down their finest rugs which are so bright, vivid and intricately sewn that I can hardly even bring myself to lay a finger on the delicate threads.
Finally I assist them in spreading the rugs on the hard floor, and decorating their yurt with their finest pieces of felt, beads, braids, and animal skins. Finally, we set up the woman’s corner on the right and men’s corner on the left. I, of course stay in the woman’s corner to help cook a dinner of goat’s meat, and beans. With my stomach now filled with rich succulent foods, I can observe my surroundings and talk with the people who have kindly taken me in.
She sat there with the smooth, vivid cloth in her hands, manipulating it in ways I have never seen. Her hands like butterflies flying effortlessly, creating something so magnificent. She looks up at me and smiles, I smile back. This is the young girl who found me when I was lost and brought me in so humbly. I thank her for what she did, and she looks away. I understand she is shy, so instead of trying to make contact I go to sleep. My head rests on the hard floor, my eyes close like heavy doors, my breath slows, my body sleeps.
I am awoken by the smell of breakfast cooking and the smoke rising up and out of the yurt through the tunduk. Something does not feel like it had when I first laid to rest; my head has been cushioned under a finely sewn cushion, a padirshka. I gaze at this beautiful piece of art, its bold colors, perfect symmetry and smooth silk feel. My eyes are trained to this amazingly simple yet extraordinary thing and I realize that this was what the girl had been sewing just last night. A gift for me, but why? I have not given her anything, but her kindness is so strong she made this simply to cushion my body on the hard ground.
After freshening myself I find the young girl creating yet another padirshka and ask her of its importance, and why she is so fond of sewing. Shyly she responds, explaining that her mother had taught her everything she knows about the careful art, from the different stitches to the different colors and patterns. Then she quiets, her mother had passed away during the last time they had moved and sewing is the only way to keep her mother’s spirit living in her heart. Moved, I ask her to teach me the art and she obliges. Together we pick out fabrics of orange, red, and purple, bold colors, strong colors. My hands clumsily grasp the needle, and create crooked stitches, a mess of thread and disappointment laying in my hands. She re-assures me that it should not have come out perfect the first time, but it is still art. I listen while she explains that art is something that is not perfect, but something that you have created from your soul, something with meaning and purpose and that I had created art. Now I feel strong, whole, and a part of these wonderful people, all because of these simple pieces of art.
Pihliani Sibuji, Grade 6, South Africa
Canvas of Heat By Jeffrey, grade 8
Art is all around us and is part of every culture around the world. For some it may be paintings or drawings and others use art as part of their every day life like hand made pillows or even clothes. In many cultures these arts are passed down from parent to child but are being lost in the modern world.
The Phoenix School is participating in a global project called Oneworld Classroom that sends the art of children to other children in another country so they can experience diverse art and different cultures. The piece of art I received from this project is a very simple drawing from South Africa that really speaks to me. The picture is a crayon drawing of two huts the color of indigo and lavender with a Y-shaped path connecting them. A tan and barren landscape dominates the background with several trees and their long shadows strewn across it.
The scene makes me think of standing in an arid plain with a mighty orange sun glaring down at me, cooking me with its scorching gaze. There is very little shade to take shelter under so I cautiously venture into one of the huts, not knowing what might be in silent waiting for me. Every time I look at the picture a wave of heat pervades me even though the air currently surrounding me is very cool.
When I look at the picture I can’t help but admire the way in which the shadows of the trees and the huts stretch across the landscape telling me that it is near sunset or sunrise yet there is no sun visible in the picture. As I observe the trees I see that where the sun shines upon them they are bright green and brown but become darker and darker as the move into the shadow until the side opposite of the sun is the color of ebony, giving the picture a very realistic effect.
The Y-shape path in the drawing has intrigued me ever since I learned that the Y-shape on the South African flag means people coming together. Maybe I’m being too complex in my thought but I would definitely like to ask the creator of the drawing the meaning. To me the picture shows great, vibrant colors and uses of shades and shadows.
This project has given me hope that art will not be lost in this age of technology but rather embraced by everyone sharing their art and sharing their culture.
Creativity ~ The Language of Learning! The Phoenix school is a PK-8th grade,co-ed, day school located in downtown Salem, MA. Learning begins in one large, brightly colored space divided into smaller, specific learning areas full of books, materials, and technology. Our mission is to develop global citizens who are compassionate, creative and technologically proficient individuals in a dynamic and interconnected world. Students, teachers and parents of diverse backgrounds join together to integrate the knowledge, values and leadership necessary for students to participate actively within their families and communities, now and into the future.
Elementary School Classrooms embrace ‘A Week in the Life….’
Press Release: December 12, 2010
Co-founders of the Flat Classroom™ Project, Vicki Davis and Julie Lindsay are excited to announce the first ever Elementary School Flat Classroom Project. As a pilot project, eight schools and 9 classrooms from five countries have joined about 170 students together to develop an appropriate global collaborative experience within a curriculum framework for students in Grades 3-5 of ages 8-11.
“It is something we have been wanting to implement for a while as flattening the classroom walls is not defined by an age group or school section.”, states Julie, “We have a team of excellent educators working furiously together to make this the best global experience possible, using Flat Classroom and other accepted methodologies.”
The project is called “A Week in the Life…..” and centers around sharing what life is like for students in their respective schools and countries. It encourages students to connect and communicate to build an online learning community and to collaborate on a common set of guiding questions and objectives. For this project we are using the tool Edmodo which provides flexibility for group creation and file uploading. It also supports development of multimedia collecting and sharing skills, and awareness of collaborative learning environments through the practical application of the project wiki. Topics for the project include School Time, Languages and Clothing, Housing and Transportation, Leisure Time, and Food and Celebrations.
We encourage interested teachers and supporters of global collaborative projects to review the developing wiki material at http://aweekinthelife.flatclassroomproject.org/ This project will run until the end of January, but which time students will have created celebration material based on their collected multimedia.
Flat Classroom Projects are award winning projects that have been running for the past four years for middle and high schools students. The original project, The Flat Classroom Project, is based on the concepts found in Tom Friedman’s book, ‘The World is Flat’, and subsequently has been included in the reprint of the book in 2007. Other projects include Digiteen Project (raising awareness of digital citizenship) and NetGenEd Project, run in conjunction with Don Tapscott (looks at emerging technologies and netgen norms of behavior). We encourage all educators and global collaborative project supporters to join our Flat Classrooms network to receive further updates on all Flat Classroom Projects. http://flatclassrooms.ning.com. More information about Flat Classroom Projects can be found on the website: http://flatclassroomproject.net
Participating Schools in ‘A Week in the Life….” 2010 American School of Bombay, Mumbai, India – Waciuma Wanjohi and Erica Barclay (supported by Kevin Crouch) Denton Avenue School, New Hyde Park, New York, USA - Lisa Parisi and Lauryn Tiedemann The Falcons School for Girls, London, UK - Nick Hitchen International School of Prague, Prague, Czech Republic – Nancy von Wahlde Mill Creek School, Geneva, Illinois, USA - Donna Roman The Phoenix School, Salem, Massachusetts, USA - Betsye Sargent Yarmouth Elementary School, Yarmouth Maine, USA - Cathy Wolinsky and Rosie Lenehan Yew Chung International School, Beijing, China – Heather Davis
Phoenix Kids Invent Again
Allow us to show you a glimpse of a place where the mind roams free, bringing with it the joy and exhilaration of discovery. You shall see the process of the building of our Halloween games, from the humble beginnings of crazy, hilarious, or downright impossible ideas to the point of fruitition. First was rousting the impossible to create ideas, so that we found within ourselves an inkling of a plan, and to sketch it out for all to see. From those crude-looking outlines, we made a model of straws, as a 3-D representation of our ideas. Once that likeness was fixed in our minds, we used it to make blueprints of our spectacular games. After that stage was complete, we reached next stage – balsa wood models. We created these to a scale, so a piece of 1×2 pine five feet long in real life would be seven-and-a-half or twelve-and-a-half inches long on the model. Next was one of the most interesting stages, the phase for which all the others were done. That period was building. Finally, after all that work, came the party, a boisterous event for all the kids in the City of Salem who wanted to come to this amazing Haunted Happenings event for the community. This is merely a rough outline of the process. Prepare yourself – there is much more to this than meets the eye. — Sam Carlberg
Step 1: Writing Sponsorship Letters
We began our Halloween games project by writing letters asking businesses to sponsor us for materials to make the amazing games we make each year for the kids of Salem and our Haunted Happenings community service project. When I was writing my sponsorship letter it was very hard to get started. I couldn’t find in my brain that one creative piece of writing that is good enough to get me started typing. Suddenly the lightbulb in my head went “ding,” and at that moment I started writing like crazy. After I got my letter checked off I started typing, then I mailed my letter. I got four sponsor letters out, but no replies. We got letters back from some of the businesses telling us that they would sponsor us. — Eric McCathern
Thank you to our 2008 sponsors:
Dominion – Salem Harbor Station
Waters and Brown
Mary Ann Lyons
Red’s Sandwich Shop
Kensington-Stobert Gallery
Napa Auto Parts
DeIulis Brothers Construction
Total Properties Boston
Harrison’s Comics and Collectibles
Step 2: Thinking Outside the Box
Our Halloween game ideas grew to the sky. When brainstorming for our Halloween Party each idea broke out of the box wilder than the last. We had crazy ideas like a gorilla eating bananas as you drop them by launching a ball at the tree, and controlling a UFO, then using it to reel up cows. Our Halloween game ideas would put you in a state of shock of amazement as soon as you heard them and you would think about how awesome they were longer than you could comprehend. This year children went nuts to play our games when they saw that our games would always keep them involved with at least two movements incorporating simple machines. Kids learned how to play a real game that got them involved and we learned how to build one. Our games were not those repetitive high tech games you see at a fair. We may use simple but unusual machines, but we always think of ways to prove that simplicity is the best tool, and this year was no exception. Our ideas started small but didn’t stop growing.
However when the time was right we had to leave our imaginations behind, bringing our greatest idea with us. Such a decision could not be made alone; it had to be done as a team. Discussing what ideas reigned supreme had to be done from different perspectives. In the end, we learned to be efficient and support the least efficient teammate keeping the team rock solid. The time came when the idea became more than an idea. We put our minds into making a mighty machine. We put science into our imaginations to design the game. When using our imaginations, the word “limit” ceased to exist and the game always improved. We pushed our minds to fix flaws and make our game even better. When brainstorming three minds must think as one.–Matt Wysocki
Step 3: Sketching Our Game Idea
Time went by as I thought of an idea for my game. Suddenly I had a spark of inspiration so I put pencil to paper and let my ideas flow, occasionally correcting a mistake. Then my idea for my Halloween Game lay before me in two-dimensional form. I saw that in real life it would fall apart because of the lack of support. I added crosspieces onto the corners of the frame to make triangles since it is the strongest shape. When I was finally done with drawing and labeling its parts I let out a sigh of relief. Once I was finished sketching I moved onto the next step, making the straw model to match my sketch.–Jeffrey Childs
Step 4: Straw Modeling Our Design
There are many steps in making Halloween games but making a straw model of the frame is one of the most important. The transformation from a 2-D drawing to a 3-D model is difficult because we need to consider the placement of the wood and the structure of the frame. If it doesn’t work we have to redesign the frame.
When we redesign the frame we add different pieces for stability, strength and stiffness. For stability we add braces to corners. If there were a corner that was wobbling I would add a brace. Strength depends on the shape of the very structure of the frame. The strongest shape is a triangle. That is why we use lots of triangles. The straw model stage ensures we have a plan so we won’t run into very many problems building. It determines how the frame will look and work, so I think it’s very important and challenging.–Jonah Levin
Step 5: Making Blueprints
One big step every team had to make was drawing blueprints of their game. They had to be drawn to scale. That means that the proportions on the drawings had to be the same as in the real game. Everyone had to make very accurate lines, corners, measurements, and circles. For those we used rulers, squares, and compasses.
However, the main purpose of the blueprints was for every team to have a better understanding of how their game would be put together. There were at least four views, one front, one back, and two side. Some had close ups showing how a specifically complicated part would work and be built. All the pieces of wood would be labeled with a number or letter. We did this so that when we made our wood model and game, we would be able to see which pieces went where. I really enjoyed this step in the game process, as it was something in which I excelled and was able to effectively complete.–Matt Tremblay
Step 6: Scale Drawings
Using scale on Halloween games was extremely helpful, but at the same time extremely annoying. Drawing in scale made it possible to create a set of detailed and accurate blueprints for my game. Going through the process of using a scale gave me an idea of what the proportions would be on the real game. Making scale drawings was quite confusing. It required me to take the real life measurement and transform it into a smaller scale so it would fit on the paper. To be as good as the real thing a scale model or drawing had to have excellent if not perfect measurements. One inch in the wrong place could have ruined my entire drawing. No matter how annoying to draw or build they were, scale drawings or models helped me make a fantastic set of blueprints, a fantastic balsa wood model, and a fantastic game.–Daniel Tremblay
Step 7: Math in Halloween Games
It took a lot of work to make a Halloween game. There were some annoying bits and pieces. One of those was adding fractions. If we couldn’t figure it out in our heads we would have to figure it out on paper. I had to add fractions when I was trying to add all of my wood together. Sometimes while I was adding up the amounts of wood I needed I came across a length of wood that wasn’t even so I had to add up all of the small measurements which meant lots of fractions.
There were also some fun, exciting and easy parts like using a compass for making circles. I had to make a compass in my blueprints representing a wheel. All we had to do was find the radius of the circle then keep our pencils the same length from the middle then just turn the pencil. After we had gone all the way around we had made a circle. Measuring wasn’t as easy as using a compass. We had to measure twice and cut once so we were positive that we were cutting at the right place. That has been a carpenter’s rule for a long time. Measuring, adding fractions and making circles with compasses was hard work but still fun.–Leo Santoro
Step 8: Using the Pythagorean Theorem
This year, while building our Halloween games, I learned to use the Pythagorean Theorem to find the lengths of our diagonal supports of the right angle corner parts on our game. The only things that my team needed were a calculator, a ruler and a square. We needed to find the length of the hypotenuse opposite the right angle that makes a right triangle. To find the length of our diagonal supports we first had to find the lengths of the base and height. Next we had to square the length of the base, then square the length of the height. When we added the area of the squares together it came out to be the area of the hypotenuse squared. Then we had to find the square root of that number. It was lots of fun, even though it’s math. It was 100% accurate for finding the lengths of the hypotenuses on my game, and it was easy to do. I loved using it because it involved my two favorite parts of geometry, lines and triangles! – Zachary Barshevsky
Step 8: Using a Square
My two favorite parts of geometry are triangles and lines. So guess what my 3rd is? A square! But not just for the shape. I also love it for its uses as a tool. My team used a square for making sure that the wood going together at the corners were perpendicular. We also used one for our measuring because then we didn’t have to switch tools so much. Best of all we used it to draw straight lines. In our games we used its convenient corner to draw our right angles lines on blueprints, even on wood for cutting. We did it by putting the base up against the edge of the wood and then tracing the line of the height. Squares were definitely the most useful tool while we were making Halloween games. –Zachary Barshevsky
Step 9: Balsa Wood Models
When we started making our games this year we had to make blueprints and models first. After we drew our blueprints we couldn’t make a full size model because we didn’t have enough balsa wood so we made a scaled model instead. Although everyone’s scale was different, ours was 2.5 inches to a foot so we measured all the lengths onto the balsa wood, scaled down of course, and then cut the wood. Then we had to assemble the model using nail-like brads to attach the balsa wood together. After that we added braces where they were needed and then we were done.The balsa wood models really helped because they helped us understand how our actual games would be put together. The only setback was that the wood is expensive and we had a limited amount that we had to use effectively. In the end I would say that making the balsa wood models was both fun and helpful for the game building.–Rodney Bedell
Step 10: Cutting Wood
Doing the tedious job of cutting wood filled me with different feelings, mentally and physically. Slowly at first, then quite fast at some points, I moved my saw back and forth. My arms started to ache slightly, but I did not stop because I knew the job would soon end. This job filled me with great boredom because of the same constant motion, but it also filled me with pride that we were excelling in the construction of our game. Sawing is a challenge I think for anyone, because each piece of wood is unpredictable in the sense that one piece might be harder then the other or it might be wet. No matter what piece of wood someone is cutting there are always the aches they get from sawing through the wood. Like every good workout it hurts. We stretch our muscles and build new ones, knowing there is no time for a break. This pain is not negative though, it is a sign of progress and accomplishment. Without that pain there would be no progress. Sawing and cutting wood is both feverishly annoying and extremely satisfying.– Olivia Hanna
Step 11: Building
The building of our Halloween games for our annual Children’s Costume Party was a grueling and exhilarating process. After the wood was cut came a much more fun stage — drilling. The builders were making frames for their games with wood and screws. Each game was different, in both size and shape. Using the drills made the process of constructing the frame very enjoyable. One team had so much fun, they used a few more screws than necessary, but it helped in the long run — they didn’t have to use 15’ 9” of wood supports, because having six screws in each corner made the frame completely stable. However, there was some danger that came with the job. If the drill slipped, it could have nicked someone’s hand, an unpleasant experience. The builders could avoid faint danger, though, if they kept their fingers away from the screw.
The feeling of a drill, the sound of a fast motor, a squeal of wood — all this was pleasing to the person with the drill. Once the frame was completely assembled, the team went onto one of the last steps of building, attaching the foamboard, which every game team needed for rigidity, backboards, targets or decorations. That meant each team had to trace their shapes, measure, and finally cut the material. It also had to be screwed on, or otherwise it would fall off, and the once-spectacular game would be ruined. After the foamboard was affixed to the frame, the teams may have added some special touches, as one did. They bored holes in their wood in order for their launcher platform to go up and down for little and big people alike to play. This process is for which all the other steps before had prepared us.—Sam Carlberg
Step 12: Trouble Shooting
The most frustrating part of the game had to be on the day of the party. When I walked through the door, I heard the bad news that our tubes had fallen down because the cleaners had moved our game. I freaked out! We thought we only needed to set up our ‘Try Again’ buckets, but instead had to spend our time fixing the tubes. We had about 20 minutes to get the whole game set up. We got the tubes back up, but the rest of the game ended up not getting set up before the parade. After the parade we found out that the tubes had fallen down again and we had to temporarily close the game. Our plan for affixing the tubes to the table with nothing but duct tape wasn’t the best because it wasn’t strong, but we had no time to re-engineer. Luckily the tubes didn’t fall again during the party and everything went smoothly. The tubes fell one more time, on Exhibition Night. The railroad board funnels broke as well which was upsetting, but all right because nobody was playing our game since we were demonstrating how the game worked. It was really bothersome how the tubes always broke at the wrong time, but I am thankful that they were fine when we really needed them.– Olivia Hanna
Step 13: Decorations
A large part of building our game was the decorations. We used them to cover things we didn’t want to be seen on our game like tape, screws and dried glue, making it look nicer. However, we mostly used the decorations for making our game look more Halloweeny. This year my theme was pumpkins, so my team cut out many little Jack-o-Lanterns to paste on the walls and we cut out bug-type “Pumpkin Eaters.” We decorated our Pumpkin Man to look like a person with a belt, pants and a nice shirt. It was fun cutting out decorations. For me it was a nice break from all the sawing and drilling. Our decorations kept how we built the game a secret and they made everything look nicer.–Zachary Barshevsky
Step 14: The Party
The Haunted Happenings party was a hit. All the people who came, whether they were three years old or ten, had a blast. Nobody left without a smile on their face. The players weren’t the only people who had fun at the party. Those who were operating the games did, too. Seeing the original costumes people came in with was extremely fun. Nevertheless, we couldn’t just admire the players, far from it. We had to teach them how to play the games, and help them if they needed it. Even though we may not have known it, we were also refining our people and leadership skills by working with young kids. This party was the culmination of all our efforts beforehand, creative and academic. –Sam Carlberg
From the teachers:
In October the Phoenix 4th-8th grade curriculum combines engineering, science, math, writing, and creative arts in their Community Service project to benefit Salem’s Haunted Happenings. They design and construct giant carnival type games and host a public party for children. The blog was written and pictures taken and selected entirely by the 5th-8th graders.
Top Students Recognized for Academic Excellence
100% of the 3rd through 6th grade students at The Phoenix School in Salem qualified to participate in the Center for Talented Youth Talent Search 2007, sponsored by the Johns Hopkins University Center for Talented Youth :
• Jonah Levin
• Leo Santoro
• Zachary Barshevsky
• Matt and Daniel Tremblay
• Eric McCathern
• Olivia Hanna
• Andrew Fusco
• Jeffrey Childs
• Matt Wysocki
• Sam Carlberg
The purpose of the Talent Search is to identify, assess, and recognize the academic abilities of highly able students. To qualify for the Talent Search, students must score in the 95th percentile or higher in a reasoning or achievement section of a nationally normed test. Should they choose to do so, students are then eligible to take additional above grade level qualifying exams to better assess their mathematical and verbal reasoning abilities. The CTY Talent Search then offers a variety of services and opportunities for qualified students.