January 30th, 2009 · Comments Off
A Fish Tale: August 31 – September 4
Ages 6-11
From 8:30 am to 3 pm with late day option until 5 pm
Fee: $250 per week, $15 a day for late day (possible option: swimming at the Salem YMCA depending on location of program)
Become one with the fish. Learn about different fish habits, how your local fish are being caught, what it’s like to be a fisherman, and look inside a fish as we do a dissection. Invent your own fish aggregation device to see if you can attract the fish to us! Days will include visits to Winter Island, the Salem State Conservation Land, and a trip to Gloucester by train.
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January 30th, 2009 · Comments Off
Harness the Wind: August 31 – September 4
Ages 7-11
From 8:30 am to 3 pm with late day option until 5 pm
Fee: $250 per week, $15 a day for late day (possible option: swimming at the Salem YMCA)
Who has seen the wind? Neither you nor I, but it is our future. Design and build machines that will use the wind to make the Earth a better place to live. Figure out how to make the wind change direction, turn a windmill, help a boat sail across the water, carry bubbles up into the sky and more as we use engineering materials to bring our imaginations to life.
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January 30th, 2009 · Comments Off
Amusement Park Extraordinaire: August 24 – 28
Ages 7-11
From 8:30 am to 3 pm with late day option until 5 pm
Fee: $250 per week, $15 a day for late day (possible option: swimming at the Salem YMCA)
Six Flags has decided to develop a brand-new amusement park. They have hired The Phoenix Design Team to design and build a variety of rides for their consideration. Join the team and use your imagination and skills to invent new and exciting rides – a roller coaster, a water slide, what else can you think of? The sky’s the limit as we use engineering materials to bring our imaginations to life.
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January 30th, 2009 · Comments Off
The Amazing Outdoors: August 24 – 28
Ages 6-11
From 8:30 am to 3 pm with late day option until 5 pm
Fee: $250 per week, $15 a day for late day (possible option: swimming at the Salem YMCA depending on location of program)
Be a park ranger, a fisherman, an engineer, or a marine biologist for a day. Step into their shoes for a day as you explore Winter Island, the Salem State Conservation Land, the Lynn Woods, and the Gloucester waterfront. Develop and perform experiments that will help you see what makes these outdoors jobs are so amazing.
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January 30th, 2009 · Comments Off
Mysteries of the Earth: June 22 – 26
Ages 6-11
From 8:30 am to 3 pm with late day option until 5 pm
Fee: $250 per week, $15 a day for late day (possible option: swimming at the Salem YMCA depending on location of program)
The Earth has all kinds of secrets and is home to millions of different plants and animals. Learn about some of the animals and plants and the different habitats in which they live. Dig deep to uncover some of the secrets left in geological time as you explore Winter Island and the Salem State Conservation Land.
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January 30th, 2009 · Comments Off
Secret Life of Marine Mammals, Shark, and Turtles: June 15-19
Ages 6-11
From 8:30 am to 3 pm with late day option until 5 pm
Fee: $250 per week, $15 a day for late day (possible option: swimming at the Salem YMCA depending on location of program)
How do you measure up to the length of a blue whale? What would it be like to have a mouth full of baleen instead of teeth? How busy would the tooth fairy be if she had to visit a shark every time it lost a tooth? What would it be like to grow up as a sea turtle? Answer these questions and more as you learn about the extraordinary and demanding lives of marine mammals, sharks, and turtles as you explore Winter Island and the Salem State Conservation Land. Take a train trip to Gloucester for further research.
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January 30th, 2009 · Comments Off
Open House: February 10, 2009 9am – 11am
Come Visit The Phoenix School and gain a better understanding of how schools are meant to be.
Speak with teachers and students.
Observe a dynamic school in action.
Ensure your child’s successful future by investing in a creative education now!
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January 30th, 2009 · Comments Off
Open House: February 2, 2009 9am – 11am
Come Visit The Phoenix School and gain a better understanding of how schools are meant to be.
Speak with teachers and students.
Observe a dynamic school in action.
Ensure your child’s successful future by investing in a creative education now!
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January 30th, 2009 · Comments Off
April 21-24, 2009 8am – 3 pm Grades K-6 Fee: $50/day. Extended Day option until 5pm @ $15/day
Pre-registration is required.
Pack your imagination in your backpack along with your lunch and arrive each morning at The Phoenix School ready for new adventure. Coming soon: details about April Vacation Adventures.
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January 30th, 2009 · Comments Off
Cave Explorers
March 23-27, 2009
Grades K-6, 8am – 3pm Pre-registration is required. $50 per day. Extended Day option until 5pm $15 per day.
Pack your imagination in your backpack along with your lunch and arrive each morning at The Phoenix School ready for new adventure. As Cave Explorers, we will become speleologists and “descend” into an imaginary cave each day to discover the marvels under the earth. Find out about stalactites and stalagmites, find blind cave animals, experiment to learn how caves are formed, and much more. Each day will be different, but we will build on what we did the day before.
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January 30th, 2009 · Comments Off
Eggstreme Mountain Adventure
Saturday, February 28, Ages 6-10, 9 to noon, Fee $25
Design a way to carry an egg up an imaginary mountain and down the other side. Package the egg so that it won’t break during the trip.
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January 30th, 2009 · Comments Off
Eggspansion Bridges
Saturday, February 7, Ages 6-10, 9 to noon, Fee $25
Design a bridge that will allow an egg to cross an imaginary mountain gorge without falling into the rapids below. Create a vehicle to carry the egg safely across.
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January 15th, 2009 · Comments Off
Saturday Young Explorers
10am to 11am at the Phoenix School
Fee: $10
Pre-registration preferred
View the brochure
Download the sign-up sheet
January 24 – Let it Snow…
Explore the wonders of snow and ice as you make an igloo for an Eskimo or a 3-D winter scene, or a set of snow people puppets, or a snow globe. Experiment with ice cubes to see what helps them melt and make a special treat.
February 14 – Won’t You Be my Valentine?
Create your own valentines for a special someone. Make a silly hat, write secret messages, or decorate a cookie, and more as you explore different ways to celebrate a very speical holiday.
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January 15th, 2009 · Comments Off
Saturday Adventures
9am to noon at the Phoenix School
Fee: $25
Enrollment is limited. Pre-registration is required.
View the brochure
Download the sign-up sheet
January 17
Design a way to carry an egg up an imaginary mountain and down the other side. Package the egg so that it won’t break during the trip.
January 31
Design a boat to carry an egg across an imaginary lake. Package the egg so that it reaches the other side in safety, reg
ardless of how rough the seas.
February 7
Design a bridge that will allow an egg to cross an imaginary mountain gorge without falling into the rapids below. Create a vehicle to carry the egg safely across.
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January 15th, 2009 · Comments Off
Magical Mystery Tour
8am to 3pm at the Phoenix School
(extended day option available 3-5pm)
Fee: $50 per day
Enrollment is limited. Pre-registration is required.
View the brochure
Download the sign-up sheet
Pack your imagination in your backpack and arrive each day ready for a new adventure. On this Magical Mystery Tour we will build a city: houses, businesses, road and bridges, a transportation system, an economy and more. Each day will be different, but we will build on what we did the day before.
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November 17th, 2008 · Comments Off

Allow us to show you a glimpse of a place where the mind roams free, bringing with it the joy and exhilaration of discovery. You shall see the process of the building of our Halloween games, from the humble beginnings of crazy, hilarious, or downright impossible ideas to the point of fruitition. First was rousting the impossible to create ideas, so that we found within ourselves an inkling of a plan, and to sketch it out for all to see. From those crude-looking outlines, we made a model of straws, as a 3-D representation of our ideas. Once that likeness was fixed in our minds, we used it to make blueprints of our spectacular games. After that stage was complete, we reached next stage – balsa wood models. We created these to a scale, so a piece of 1×2 pine five feet long in real life would be seven-and-a-half or twelve-and-a-half inches long on the model. Next was one of the most interesting stages, the phase for which all the others were done. That period was building. Finally, after all that work, came the party, a boisterous event for all the kids in the City of Salem who wanted to come to this amazing Haunted Happenings event for the community. This is merely a rough outline of the process. Prepare yourself – there is much more to this than meets the eye. — Sam Carlberg
Step 1: Writing Sponsorship Letters

We began our Halloween games project by writing letters asking businesses to sponsor us for materials to make the amazing games we make each year for the kids of Salem and our Haunted Happenings community service project. When I was writing my sponsorship letter it was very hard to get started. I couldn’t find in my brain that one creative piece of writing that is good enough to get me started typing. Suddenly the lightbulb in my head went “ding,” and at that moment I started writing like crazy. After I got my letter checked off I started typing, then I mailed my letter. I got four sponsor letters out, but no replies. We got letters back from some of the businesses telling us that they would sponsor us. — Eric McCathern
Thank you to our 2008 sponsors:
Dominion – Salem Harbor Station
Waters and Brown
Mary Ann Lyons
Red’s Sandwich Shop
Kensington-Stobert Gallery
Napa Auto Parts
DeIulis Brothers Construction
Total Properties Boston
Harrison’s Comics and Collectibles
Step 2: Thinking Outside the Box
Our Halloween game ideas grew to the sky. When brainstorming for our Halloween Party each idea broke out of the box wilder than the last. We had crazy ideas like a gorilla eating bananas as you drop them by launching a ball at the tree, and controlling a UFO, then using it to reel up cows. Our Halloween game ideas would put you in a state of shock of amazement as soon as you heard them and you would think about how awesome they were longer than you could comprehend. This year children went nuts to play our games when they saw that our games would always keep them involved with at least two movements incorporating simple machines. Kids learned how to play a real game that got them involved and we learned how to build one. Our games were not those repetitive high tech games you see at a fair. We may use simple but unusual machines, but we always think of ways to prove that simplicity is the best tool, and this year was no exception. Our ideas started small but didn’t stop growing.

However when the time was right we had to leave our imaginations behind, bringing our greatest idea with us. Such a decision could not be made alone; it had to be done as a team. Discussing what ideas reigned supreme had to be done from different perspectives. In the end, we learned to be efficient and support the least efficient teammate keeping the team rock solid. The time came when the idea became more than an idea. We put our minds into making a mighty machine. We put science into our imaginations to design the game. When using our imaginations, the word “limit” ceased to exist and the game always improved. We pushed our minds to fix flaws and make our game even better. When brainstorming three minds must think as one.–Matt Wysocki
Step 3: Sketching Our Game Idea
Time went by as I thought of an idea for my game. Suddenly I had a spark of inspiration so I put pencil to paper and let my ideas flow, occasionally correcting a mistake. Then my idea for my Halloween Game lay before me in two-dimensional form. I saw that in real life it would fall apart because of the lack of support. I added crosspieces onto the corners of the frame to make triangles since it is the strongest shape. When I was finally done with drawing and labeling its parts I let out a sigh of relief. Once I was finished sketching I moved onto the next step, making the straw model to match my sketch.–Jeffrey Childs

Step 4: Straw Modeling Our Design
There are many steps in making Halloween games but making a straw model of the frame is one of the most important. The transformation from a 2-D drawing to a 3-D model is difficult because we need to consider the placement of the wood and the structure of the frame. If it doesn’t work we have to redesign the frame.
When we redesign the frame we add different pieces for stability, strength and stiffness. For stability we add braces to corners. If there were a corner that was wobbling I would add a brace. Strength depends on the shape of the very structure of the frame. The strongest shape is a triangle. That is why we use lots of triangles. The straw model stage ensures we have a plan so we won’t run into very many problems building. It determines how the frame will look and work, so I think it’s very important and challenging.–Jonah Levin

Step 5: Making Blueprints
One big step every team had to make was drawing blueprints of their game. They had to be drawn to scale. That means that the proportions on the drawings had to be the same as in the real game. Everyone had to make very accurate lines, corners, measurements, and circles. For those we used rulers, squares, and compasses.
However, the main purpose of the blueprints was for every team to have a better understanding of how their game would be put together. There were at least four views, one front, one back, and two side. Some had close ups showing how a specifically complicated part would work and be built. All the pieces of wood would be labeled with a number or letter. We did this so that when we made our wood model and game, we would be able to see which pieces went where. I really enjoyed this step in the game process, as it was something in which I excelled and was able to effectively complete.–Matt Tremblay

Step 6: Scale Drawings
Using scale on Halloween games was extremely helpful, but at the same time extremely annoying. Drawing in scale made it possible to create a set of detailed and accurate blueprints for my game. Going through the process of using a scale gave me an idea of what the proportions would be on the real game. Making scale drawings was quite confusing. It required me to take the real life measurement and transform it into a smaller scale so it would fit on the paper. To be as good as the real thing a scale model or drawing had to have excellent if not perfect measurements. One inch in the wrong place could have ruined my entire drawing. No matter how annoying to draw or build they were, scale drawings or models helped me make a fantastic set of blueprints, a fantastic balsa wood model, and a fantastic game.–Daniel Tremblay

Step 7: Math in Halloween Games
It took a lot of work to make a Halloween game. There were some annoying bits and pieces. One of those was adding fractions. If we couldn’t figure it out in our heads we would have to figure it out on paper. I had to add fractions when I was trying to add all of my wood together. Sometimes while I was adding up the amounts of wood I needed I came across a length of wood that wasn’t even so I had to add up all of the small measurements which meant lots of fractions.
There were also some fun, exciting and easy parts like using a compass for making circles. I had to make a compass in my blueprints representing a wheel. All we had to do was find the radius of the circle then keep our pencils the same length from the middle then just turn the pencil. After we had gone all the way around we had made a circle. Measuring wasn’t as easy as using a compass. We had to measure twice and cut once so we were positive that we were cutting at the right place. That has been a carpenter’s rule for a long time. Measuring, adding fractions and making circles with compasses was hard work but still fun.–Leo Santoro

Step 8: Using the Pythagorean Theorem
This year, while building our Halloween games, I learned to use the Pythagorean Theorem to find the lengths of our diagonal supports of the right angle corner parts on our game. The only things that my team needed were a calculator, a ruler and a square. We needed to find the length of the hypotenuse opposite the right angle that makes a right triangle. To find the length of our diagonal supports we first had to find the lengths of the base and height. Next we had to square the length of the base, then square the length of the height. When we added the area of the squares together it came out to be the area of the hypotenuse squared. Then we had to find the square root of that number. It was lots of fun, even though it’s math. It was 100% accurate for finding the lengths of the hypotenuses on my game, and it was easy to do. I loved using it because it involved my two favorite parts of geometry, lines and triangles! – Zachary Barshevsky

Step 8: Using a Square
My two favorite parts of geometry are triangles and lines. So guess what my 3rd is? A square! But not just for the shape. I also love it for its uses as a tool. My team used a square for making sure that the wood going together at the corners were perpendicular. We also used one for our measuring because then we didn’t have to switch tools so much. Best of all we used it to draw straight lines. In our games we used its convenient corner to draw our right angles lines on blueprints, even on wood for cutting. We did it by putting the base up against the edge of the wood and then tracing the line of the height. Squares were definitely the most useful tool while we were making Halloween games. –Zachary Barshevsky

Step 9: Balsa Wood Models
When we started making our games this year we had to make blueprints and models first. After we drew our blueprints we couldn’t make a full size model because we didn’t have enough balsa wood so we made a scaled model instead. Although everyone’s scale was different, ours was 2.5 inches to a foot so we measured all the lengths onto the balsa wood, scaled down of course, and then cut the wood. Then we had to assemble the model using nail-like brads to attach the balsa wood together. After that we added braces where they were needed and then we were done.The balsa wood models really helped because they helped us understand how our actual games would be put together. The only setback was that the wood is expensive and we had a limited amount that we had to use effectively. In the end I would say that making the balsa wood models was both fun and helpful for the game building.–Rodney Bedell

Step 10: Cutting Wood
Doing the tedious job of cutting wood filled me with different feelings, mentally and physically. Slowly at first, then quite fast at some points, I moved my saw back and forth. My arms started to ache slightly, but I did not stop because I knew the job would soon end. This job filled me with great boredom because of the same constant motion, but it also filled me with pride that we were excelling in the construction of our game. Sawing is a challenge I think for anyone, because each piece of wood is unpredictable in the sense that one piece might be harder then the other or it might be wet. No matter what piece of wood someone is cutting there are always the aches they get from sawing through the wood. Like every good workout it hurts. We stretch our muscles and build new ones, knowing there is no time for a break. This pain is not negative though, it is a sign of progress and accomplishment. Without that pain there would be no progress. Sawing and cutting wood is both feverishly annoying and extremely satisfying.– Olivia Hanna

Step 11: Building
The building of our Halloween games for our annual Children’s Costume Party was a grueling and exhilarating process. After the wood was cut came a much more fun stage — drilling. The builders were making frames for their games with wood and screws. Each game was different, in both size and shape. Using the drills made the process of constructing the frame very enjoyable. One team had so much fun, they used a few more screws than necessary, but it helped in the long run — they didn’t have to use 15’ 9” of wood supports, because having six screws in each corner made the frame completely stable. However, there was some danger that came with the job. If the drill slipped, it could have nicked someone’s hand, an unpleasant experience. The builders could avoid faint danger, though, if they kept their fingers away from the screw.
The feeling of a drill, the sound of a fast motor, a squeal of wood — all this was pleasing to the person with the drill. Once the frame was completely assembled, the team went onto one of the last steps of building, attaching the foamboard, which every game team needed for rigidity, backboards, targets or decorations. That meant each team had to trace their shapes, measure, and finally cut the material. It also had to be screwed on, or otherwise it would fall off, and the once-spectacular game would be ruined. After the foamboard was affixed to the frame, the teams may have added some special touches, as one did. They bored holes in their wood in order for their launcher platform to go up and down for little and big people alike to play. This process is for which all the other steps before had prepared us.—Sam Carlberg

Step 12: Trouble Shooting
The most frustrating part of the game had to be on the day of the party. When I walked through the door, I heard the bad news that our tubes had fallen down because the cleaners had moved our game. I freaked out! We thought we only needed to set up our ‘Try Again’ buckets, but instead had to spend our time fixing the tubes. We had about 20 minutes to get the whole game set up. We got the tubes back up, but the rest of the game ended up not getting set up before the parade. After the parade we found out that the tubes had fallen down again and we had to temporarily close the game. Our plan for affixing the tubes to the table with nothing but duct tape wasn’t the best because it wasn’t strong, but we had no time to re-engineer. Luckily the tubes didn’t fall again during the party and everything went smoothly. The tubes fell one more time, on Exhibition Night. The railroad board funnels broke as well which was upsetting, but all right because nobody was playing our game since we were demonstrating how the game worked. It was really bothersome how the tubes always broke at the wrong time, but I am thankful that they were fine when we really needed them.– Olivia Hanna

Step 13: Decorations
A large part of building our game was the decorations. We used them to cover things we didn’t want to be seen on our game like tape, screws and dried glue, making it look nicer. However, we mostly used the decorations for making our game look more Halloweeny. This year my theme was pumpkins, so my team cut out many little Jack-o-Lanterns to paste on the walls and we cut out bug-type “Pumpkin Eaters.” We decorated our Pumpkin Man to look like a person with a belt, pants and a nice shirt. It was fun cutting out decorations. For me it was a nice break from all the sawing and drilling. Our decorations kept how we built the game a secret and they made everything look nicer.–Zachary Barshevsky

Step 14: The Party
The Haunted Happenings party was a hit. All the people who came, whether they were three years old or ten, had a blast. Nobody left without a smile on their face. The players weren’t the only people who had fun at the party. Those who were operating the games did, too. Seeing the original costumes people came in with was extremely fun. Nevertheless, we couldn’t just admire the players, far from it. We had to teach them how to play the games, and help them if they needed it. Even though we may not have known it, we were also refining our people and leadership skills by working with young kids. This party was the culmination of all our efforts beforehand, creative and academic. –Sam Carlberg
From the teachers:
In October the Phoenix 4th-8th grade curriculum combines engineering, science, math, writing, and creative arts in their Community Service project to benefit Salem’s Haunted Happenings. They design and construct giant carnival type games and host a public party for children. The blog was written and pictures taken and selected entirely by the 5th-8th graders.
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November 16th, 2008 · Comments Off
6:30 – 10:00 pm
The Church of St. Andrew, Marblehead, MA
Formal dinner, silent and live auction to benefit the Financial Aid program of The Phoenix School. Come for fun and unique gifts, sports tickets, art, and get-a-ways. Buy holiday gifts and adventures for everyone in your family and circle of friends.
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October 28th, 2008 · Comments Off
Come see how The Phoenix School prepares students for a rapidly changing world. Take a tour with one of our experienced older students and see the space. Ask him/her about schoolwork or what it’s like to be an older student at Phoenix or what it was like when they were younger. Talk with the heads, director of admissions and faculty about their teaching philosophy or what makes Phoenix different from other schools. View samples of student work to see the breadth and depth of learning at Phoenix, not limited by grade level. At Phoenix every child is an individual and is challenged at his/her own level.
Coming to a Classroom in Action Open House will allow you to see the school and learn about a Phoenix education.
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October 28th, 2008 · Comments Off
Miss the crowds and do your holiday shopping early as you support the financial aid program and enrich the curriculum of The Phoenix School. Great gifts, sports tickets, vacation get-aways…something for everybody. Ready, Set, Bid….beginning November 1st at cmarket.com.
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September 3rd, 2008 · Comments Off
Come in costume, parade down the Essex Walking Mall and compete for prizes behind Old Town Hall. Then walk over to The Phoenix School at 89 Margin St. for an afternoon of magical games and crafts at the Children’s Halloween Costume Party. Ages 3-10 Register for the parade between 11:00am and 11:45am on Salem Common. Parade steps off at noon. Children’s Halloween Costume Party from 1-3 pm. Admission: $10 for both events. Call 978-741-0870 or visit www.phoenixschool.org for more information. In case of rain, parade will take place inside The Phoenix School.
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